Problem solving with Design

In between 24 hours I read two similar blog posts about the current state of digital design. They talk about how a lot of interfaces, icons and websites look the same, with the same kind of trend. It seems that the design of big standard-setting companies immediately fall for the new trends, apply them and show they are able to use the new style.

In his article about the Fall of the Designer, Eli Schiff talks about the fashionable nonsense:

All that is currently permitted in visual design is the most purposeless fashionable vacuity

The latest design style of the default Apple UI gives you an enough "good-looking" app, at least for most of the people. Is that bad? Whom does it help? It obviously helps the developer who can use the plain Apple-styled UI and go on with it. But does it help the user or the designer? I think sometimes custom designed solution, which solve the problem even better are sure more useful, than the plain style.

One definition of design I found states:

DESIGN: (noun) a specification of an object, manifested by some agent, intended to accomplish goals, in a particular environment, using a set of primitive components, satisfying a set of requirements, subject to some constraints.

So Michael Mulvey says in his article basically the same thing:

Your value as a designer is in your ability to solve problems for clients.

And that is true. Either if we are working for us or for clients, we want to solve problems, with whatever tools we have at our hands. As a designer, developer, product manager or every other job.

To close with a quote from the series "Halt and Catch Fire":

Computers aren't THE thing, they are the thing which gets us to THE thing!

Have any comments or want to talk with me about it? Just write me an email.